DisplayObject Class |
Namespace: FairyGUI
public class DisplayObject : EventDispatcher
The DisplayObject type exposes the following members.
| Name | Description | |
|---|---|---|
| DisplayObject | Initializes a new instance of the DisplayObject class |
| Name | Description | |
|---|---|---|
| alpha | ||
| blendMode | ||
| cacheAsBitmap |
将整个显示对象(如果是容器,则容器包含的整个显示列表)静态化,所有内容被缓冲到一张纹理上。
DC将保持为1。CPU消耗将降到最低。但对象的任何变化不会更新。
当cacheAsBitmap已经为true时,再次调用cacheAsBitmap=true将会刷新一次。
| |
| cachedTransform | ||
| filter | ||
| focalLength | ||
| gameObject | ||
| graphics | ||
| grayed | ||
| height | ||
| home |
为对象设置一个默认的父Transform。当对象不在显示列表里时,它的GameObject挂到哪里。
| |
| isDisposed | ||
| layer | ||
| location |
This is the pivot position
| |
| material | ||
| onAddedToStage | ||
| onClick | ||
| onClickLink | ||
| onKeyDown | ||
| onMouseWheel | ||
| onRemovedFromStage | ||
| onRightClick | ||
| onRollOut | ||
| onRollOver | ||
| onTouchBegin | ||
| onTouchEnd | ||
| onTouchMove | ||
| paintingGraphics | ||
| paintingMode | ||
| parent | ||
| perspective |
当对象处于ScreenSpace,也就是使用正交相机渲染时,对象虽然可以绕X轴或者Y轴旋转,但没有透视效果。设置perspective,可以模拟出透视效果。
| |
| pivot | ||
| position | ||
| renderingOrder | ||
| rotation | ||
| rotationX | ||
| rotationY | ||
| scale | ||
| scaleX | ||
| scaleY | ||
| shader | ||
| size | ||
| skew | ||
| stage | ||
| topmost | ||
| touchable | ||
| visible | ||
| width | ||
| worldSpaceContainer | ||
| x | ||
| xy | ||
| y | ||
| z |